Viipe Keyboard Overdrive (VKO)
VKO is used to handle, change, or respond to input event. Input events are
generated from
the keyboard, mouse, and game controllers, whenever a physical change occurs to
them.
String Substitutions
String substitutions allow you to take a short
piece of text, and replace it with a longer piece of text. For example, your
short text (or match text) is "brb", and your expanded text is "~~Be Right
Back~~"; when you type "brb" (without the quotes) followed by either a space or
enter key, the "brb" will get deleted and replaced with "~~Be Right Back~~".
Remapping Events
Remapping events allows you to change and handle your input events as they come in.
This feature will enable keyboard/mouse based games (or any
other type of program) to work with a game controller. This is done by mapping the
game controllers events to the keyboard/mouse events. Keyboard-to-keyboard,
keyboard-to-mouse, and mouse-to-keyboard remappings are also permitted. Inputs
can also be map to scripts.
Sticky Keys
A simple macro that allows you virtually hold down a keyboard key. Press the
Ctrl key twice, and whatever key you press after that is stuck down until the
same key is pressed again. Any number of keys can be stuck down.
LUA Scripting Language
One of VKO's most powerful features is its internal scripting language. Comes
complete with a syntax highlighting editor, and the ability to create multiple
runtime environments (rather than just one shared environment).
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