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Viipe Keyboard Overdrive (VKO)

VKO is used to handle, change, or respond to input event. Input events are generated from the keyboard, mouse, and game controllers, whenever a physical change occurs to them.

String Substitutions

String substitutions allow you to take a short piece of text, and replace it with a longer piece of text. For example, your short text (or match text) is "brb", and your expanded text is "~~Be Right Back~~"; when you type "brb" (without the quotes) followed by either a space or enter key, the "brb" will get deleted and replaced with "~~Be Right Back~~".

Remapping Events

Remapping events allows you to change and handle your input events as they come in.  This feature will enable keyboard/mouse based games (or any other type of program) to work with a game controller. This is done by mapping the game controllers events to the keyboard/mouse events. Keyboard-to-keyboard, keyboard-to-mouse, and mouse-to-keyboard remappings are also permitted. Inputs can also be map to scripts.

Sticky Keys

A simple macro that allows you virtually hold down a keyboard key. Press the Ctrl key twice, and whatever key you press after that is stuck down until the same key is pressed again. Any number of keys can be stuck down.

LUA Scripting Language

One of VKO's most powerful features is its internal scripting language. Comes complete with a syntax highlighting editor, and the ability to create multiple runtime environments (rather than just one shared environment).

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