Viipe Keyboard Override (VKO)
VKO is used to handle, change, or respond to input event. Input events are
generated from
the keyboard, mouse, and game controllers, when ever a physical change occurs to
them.
Sequence - VKO
can create a sequence of actions and then associate that with an input event, or
set it to execute on a schedule. How the sequence is performed is incredibly
flexible and easy to setup.
String Substitutions -
Remapping Events -
Game Controller Support - Make your keyboard/mouse based games (or any
other type of program) work with a game controller. This is done my mapping the
game controllers events to the keyboard/mouse events.
LUA Scripting Language - One of VKO's most powerful features is its
internal scripting language. Though it you have access to all the VKO's API. Comes
complete with a syntax highlighting editor, and the ability to create multiple
runtime environments.
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