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Viipe Keyboard Override (VKO)

VKO is used to handle, change, or respond to input event. Input events are generated from the keyboard, mouse, and game controllers, when ever a physical change occurs to them.

Sequence - VKO can create a sequence of actions and then associate that with an input event, or set it to execute on a schedule. How the sequence is performed is incredibly flexible and easy to setup.

String Substitutions -

Remapping Events -

Game Controller Support - Make your keyboard/mouse based games (or any other type of program) work with a game controller. This is done my mapping the game controllers events to the keyboard/mouse events.

LUA Scripting Language - One of VKO's most powerful features is its internal scripting language. Though it you have access to all the VKO's API. Comes complete with a syntax highlighting editor, and the ability to create multiple runtime environments.

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